The key component around which most other aspects of rally driving revolve is known as 'weight transfer'. Of course, the trade off is that the rear tyres have less of the cars weight applied to them, resulting in less grip. Applying the brakes transfers more of the weight of the car over the front wheels, pressing the tyres against the road, giving them increased grip. The second, less obvious reason is to manage weight transfer before, during or even after cornering. The most obvious use is to slow down to a speed at which the car can take the next corner without crashing. There are two separate but equally important uses for the brakes in a rally car.
Rally cars are well known for performing big slides and most of the time, they are intentionally induced by the driver to achieve as high a speed as possible without sliding off the road. In order to traverse a rally stage quickly and without crashing, the driver must pro-actively manage the attitude of the car at all times. Like an aeroplane, rally cars move in 3 axis roll (side to side), pitch (front to back) and yaw (rotation). This makes them much more consistent and far less subjective, as a result they are a much better fit for the broad spectrum of rally cars that you will be able to drive on our stages. The calls we have created are Route Notes and they are designed to describe the road as best as possible. Pace Notes are written on recces and are very personal to the crews that create them and the car they are using. The key thing to remember with these calls is that they are not Pace Notes. The best way to describe the calls that describe the corner severity is with a diagram. “Into” and “And” are very small distances between corners, we then use even numbers up to 100 metres and odd numbers once we go over the 100 metre mark. Linking all of the corners together are distances. “Left Five into Right Three” and have a little more detail such as “Square”, “Hairpin” and “Acute” corners for when the corner severity is 90 degrees or greater. This means that 1 is a slow corner and 6 is fast one. The negative is the "ghost" timed racing and maybe that's why the motorsport is not popular in US.DiRT Rally uses the 1-6 system co-driver call system. The fact is that Rally combines driving skills, dangerous driving and exotic places. Also NASCAR is largely underrated here and many jokes have been created about it because of the (mostly) oval racing. Rally is indeed very popular here in Europe. You will find it much easier to find a Rally fan in the UK for example than a NASCAR fan. It's also worth noting that in Europe Rally racing is much bigger than NASCAR and isn't really seem as a niche Motorsport. Which I think everyone will agree is disappointing But content wise it's stripped back from its cousins on the PS3.
On the three Rally games on the ps4 this wins by miles.
No regrets buying it but I suspect I won't win race for months! I've only had a few races and it looks gorgeous, sounds gorgeous and plays well.
There are only 3 different rally cross locations as standard. To see my local (5 min walk from my old house) rally cross track included. Whilst they clearly need to add more tracks and cars to the rally cross section I was shocked and pleased I have always found the inclusion of Rally Cross a massive bonus for rally games as it gives head to head racing and overtaking to master a skill set usually not needed. Not only does it include standard rally events it's also includes Rally cross and hill climb and whilst that is a stripped back roster of event from the previous dirt outings it's nice to see More than just Straight pure rally events. A few things I would add to this review which might swing it for some.